Home Reviews ASUS EN9800GX2 review - first look at 9800 GX2
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ASUS EN9800GX2 review - first look at 9800 GX2 |
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Written by Димитър Динчев a.k.a. Veseliq
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Monday, 24 March 2008 |
Page 8 of 11
Page 8 - Unreal Tournament 3
Unreal Tournament 3! The third part of the very popular and highly valued Unreal Tournament series games. Based on the Unreal 3.0 engine the game supports hardware Physics Processing. A single word can describe the engine - beautiful. We must say that a bit of fun in front of the computer equals to a Unreal Tournament network game with friends. It must be noted that this was the only game in our tests that could be played freely at maximum settings at 1680x1050, even with Antialiasing on (well not with the Radeons, but more for that on the page below)!
The Unreal 3.0 engine is the base on more then one game - you've must had taste of its capabilities in Bioshock and Gears of War, two of the most expected games along with Unreal Tournament 3.
The reason not to test with Antialiasing on is that the AMD cards had problems with it. Despite manually setting Antialiasing to MSAA 4x or other value from the Catalyst Panel, the difference in picture or framerate was nonexistent.
you need to upgrade your flash player
you need to upgrade your flash player
NVIDIA on the other hand performed flawless and this is one of the modern games that can be played at high resolutions with all the effects and even Antialiasing in mid class cards. The game is well optimized for CrossFire and because of that here the HD3870X2 show its best result. With NVIDIA SLI the increase of performance isn't that big, but the fact that the game cannot be played with AMD and Antialiasing is a big minus compared to a 100 frames even i n a very intense scenes in the game.
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