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HD3870, HD3850 review - Is RV670 the new mid-class DX 10? Print E-mail
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Written by Äèìèòúð Äèí÷åâ a.k.a. Veseliq   
Monday, 04 February 2008
 

Page 6 - Unreal Tournament 3

Unreal Tournament 3! The third part of the very popular and highly valued Unreal Tournament series games. Based on the Unreal 3.0 engine the game supports hardware Physics Processing. A single word can describe the engine - beautiful. We must say that a bit of fun in front of the computer equals to a Unreal Tournament network game with friends. It must be noted that this was the only game in our tests that could be played freely at maximum settings at 1680x1050, even with Antialiasing on!

The Unreal 3.0 engine is the base on more then one game - you've must had taste of its capabilities in Bioshock and Gears of War, two of the most expected games along with Unreal Tournament 3.

For the tests we used a tool we stumbled upon at Guru3D - Unreal Tournament 3 Benchmark. We had a unpleasant problem with it though, there was no settings for Antiàliasing. And since the settings for Antialiasing in the control pannels of NVIDIA and ATI differ a lot we had no way to be sure we are testing on equal grounds. Therefore we left everything at "Application Controlled" (effectively meaning the Antialiasingis off). The Screenshots you see are from the vCTF level - Corruption Fly mode timedemo.

From what is seen we can easily say that you can use even higher resolution than 1680x1050, if your monitor supports it. You can also use 4x, even 8x Antialiasing and Supersampling Antialiasing set from the driver and have fun.

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