MSI advertisment
Home arrow Reviews arrow MSI N9600GT ZILENT review
MSI N9600GT ZILENT review Print E-mail
(10 votes)
Written by Димитър Динчев a.k.a. Veseliq   
Monday, 31 March 2008
 

Page 7 - Unreal Tournament 3

Unreal Tournament 3! The third part of the very popular and highly valued Unreal Tournament series games. Based on the Unreal 3.0 engine the game supports hardware Physics Processing. A single word can describe the engine - beautiful. We must say that a bit of fun in front of the computer equals to a Unreal Tournament network game with friends. It must be noted that this was the only game in our tests that could be played freely at maximum settings at 1680x1050, even with Antialiasing on (well not with the Radeons, but more for that on the page below)!

The Unreal 3.0 engine is the base on more then one game - you've must had taste of its capabilities in Bioshock and Gears of War, two of the most expected games along with Unreal Tournament 3

The reason not to test with Antialiasing on is that the AMD cards had problems with it. Despite manually setting Antialiasing to MSAA 4x or other value from the Catalyst Panel, the difference in picture or framerate was nonexistent.

you need to upgrade your flash player

you need to upgrade your flash player

NVIDIA on the other hand performed flawless and this is one of the modern games that can be played at high resolutions with all the effects and even Antialiasing in mid class cards. MSI N9600GT ZILENT holds no ace's up it's sleeve. Textures of Unreal Tournament take no more than 512MB, so the increase in performance compared to plain GeForce 9600 GT is due to the raised core frequency of the ZILENT.



Prev: Page 6
Next: Page 8

risk electronics

Advertisement

advertisments