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NVIDIA 9600 GT 512MB Review |
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Written by Dimitar Dinchev a.k.a. Veseliq
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Friday, 29 February 2008 |
Page 9 of 12
Page 9 - Unreal Tournament 3
Unreal Tournament 3! The third part of the very popular and highly valued Unreal Tournament series games. Based on the Unreal 3.0 engine the game supports hardware Physics Processing. A single word can describe the engine - beautiful. We must say that a bit of fun in front of the computer equals to a Unreal Tournament network game with friends. It must be noted that this was the only game in our tests that could be played freely at maximum settings at 1680x1050, even with Antialiasing on (well not with the Radeons, but more for that on the page below)!
The Unreal 3.0 engine is the base on more then one game - you've must had taste of its capabilities in Bioshock and Gears of War, two of the most expected games along with Unreal Tournament 3.
The reason not to test with Antialiasing on is that the AMD cards had problems with it. Despite manually setting Antialiasing to MSAA 4x or other value from the Catalyst Panel, the difference in picture or framerate was nonexistent.
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you need to upgrade your flash player
NVIDIA on the other hand performed flawless and this is one of the modern games that can be played at high resolutions with all the effects and even Antialiasing in mid class cards. 9600 GT is yet again leading in front of HD 3850 and 8800 GS and even a bit on HD 3870, although trailing a lot behind 8800 GT (the difference would be even more evident with Antialiasing on, where frames are about 25-30 per second and each one counts).
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